Last week we had the opportunity to welcome Liana Tang, Second Director of the Digital Strategy Office of the Ministry of Communications and Information (MCI) of Singapore, who attended the summit of young European and Asian leaders at the BISITE Research Group laboratories. During her visit we have been able to explore different possibilities of collaboration in education between Singapore and the University of Salamanca. 

In a world driven by technological innovation, blockchain technology has positioned itself as one of the major disruptive forces of the digital age. Since its introduction along with cryptocurrency, this technology has evolved and spread its influence to various industries. In this article, we will explore, in simple terms, what blockchain technology is, how it is transforming industries, how it works, and why it is crucial to consider specializing in this technology.

In the age of technology and interconnectedness, the concept of the Internet of Things (IoT) is rapidly gaining ground. From smart home devices to advanced industrial applications, the IoT is transforming the way we interact with our environment. In this article, we will explore how the Internet of Things is shaping our connected world and what the implications of this phenomenon are today.

Our colleague Fernando de la Prieta gave a lecture under the title "Origin and Evolution of Artificial Intelligence. Applications in Smart Cities", at the Artificial Intelligence and Civil Engineering Conference organised by the Association of Technical Engineers of Public Works at the facilities of the General Arroquia Barracks in Salamanca. 

Imagen Máster Smart Cities BISITE

En la actualidad, estamos presenciando una revolución tecnológica sin precedentes que está transformando la forma en que vivimos, trabajamos y nos relacionamos entre nosotros. La inteligencia artificial, el internet de las cosas, el big data y otras tecnologías disruptivas están liderando este cambio. En este contexto, las Smart Cities se están convirtiendo cada vez más en una realidad palpable.

Seventy years have passed since the release of Nought and crosses, also called OXO, considered to be the first video game; it was developed by Alexander S. Douglas in 1952. It was a computerised version of tic-tac-toe that ran on the EDSAC and allowed a human player to play against a machine.

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