3D cinema is growing in popularity. Such productions seek to create more real experiences, arouse emotions and captivate us, as did Avatar and Gravity, some of the most popular 3D movies.
3D cinema is growing in popularity. Such productions seek to create more real experiences, arouse emotions and captivate us, as did Avatar and Gravity, some of the most popular 3D movies.
Last week, the IV Innovation Conference of the Community of Security for Users (CoU Spain) took place with Industry and Academia. This event organized by the Ministry of Interior (SGSICS) and with the support of the Innovative Ecosystem of PESI.
Seventy years have passed since the release of Nought and crosses, also called OXO, considered to be the first video game; it was developed by Alexander S. Douglas in 1952. It was a computerised version of tic-tac-toe that ran on the EDSAC and allowed a human player to play against a machine.
Industry has evolved throughout history and the application of the Internet of Things (IoT) has driven the changes we now know as (IIoT).
The BISITE Research Group of the University of Salamanca is organising a Masterclass with José María Tejeda, the technical director of Tadeo Jones and the chapters of Love, Death + Robots vol. 3: Jibaro and Three Robots.
A Masterclass: "New techniques to identify signature and digital document forgeries", organised by the BISITE Research Group, e4you and the General Foundation of the University of Salamanca, was held yesterday.
Cryptocurrencies have become mainstream, and the underlying technology known as blockchain has gained a new level of prominence.
Once again, the BISITE Research Group of the University of Salamanca announces its educational offer geared towards new technologies. Applicants for the 2022-2023 course can now pre-register for the courses starting next October.
Innovation refers to improving existing ideas, processes or concepts by making changes that benefit users or the environment.
Companies are becoming more active on social media because it’s a means of promoting their products. In fact, every 2 out of 3 companies use social media, that would be 67% of companies that use social media to make themselves known through their marketing strategies.